About Teleport VR
Teleport is a network protocol for virtual reality. It's a new way to experience immersive content.
Open Native Protocol
The Teleport protocol is open - meaning anyone can use or implement it; and native - a Teleport client runs directly on the headset or device. This means that, like a web browser, anyone with a Teleport client can connect to any Teleport server.
A Teleport app runs mainly on the server. But elements needing ultra-low latency are deployed to the client and handled locally. In the near loop, head motion, hand tracking and local object manipulation have local ultra-low latency. In the far loop, high-level logic and control is handled by the server.
Teleport vs the App Model
In the "App-store" model of VR, applications are found and installed via a store on the headset or device, or (for commercial or experimental use-cases) installed directly as a package. This means that to try a new VR experience, you have to find, purchase, download and install the application, then go through its initial setup. When this is all complete, you are in a "walled garden" of the application with limited possibilities to interact with other parts of the Metaverse.
Teleport VR presents a more "web-like" approach. From any Teleport application, you can navigate to any other server - either through direct URI entry, bookmarks - or via portals between applications.
Teleport vs WebXR
We believe that for the Metaverse to thrive, it needs its own, native protocol. The direction of web technology will always be determined primarily by the needs of the web: of interlinked document objects. Spatial computing is different: there is no clearly-defined "document" that a page can represent. 3D interaction, rendering and networked real-time communication are the primary elements of a virtual space, and these should be implemented as first-class features of the client and protocol.
For further information, get in touch with the Teleport team directly via the Contact page.